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How much of a fail was hardline?

How much of a fail was hardline?

PostAuthor: SnotGoblin » Thu Jun 04, 2015 8:25 pm

The stats dont lie :)

http://bfhstats.com/

PC
1,326
Peak 24h
3,324

Community less? Get your money back imo :)

Fark all people playing BF4 currently.... but again the stats dont lie

PC
11,672
Peak 24h
28,570
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Re: How much of a fail was hardline?

PostAuthor: NoobHunter [NL] » Fri Jun 05, 2015 12:22 am

Lol that's very minimal indeed!

Considering on my battlelog I could see 19 people bought Hardline out of 100 friends in my list it kind of makes sense, especially if the community is absent.

EA must be wondering whether it was because BF players wanted to say FU after BF4 or it didn't appeal to most... I think most of the latter :)
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Re: How much of a fail was hardline?

PostAuthor: SnotGoblin » Fri Jun 05, 2015 10:09 am

What worries me about all this and these stats though...... wait for it....

Is EA will use this as case and point that EVERY future game should be developed for Consoles and just ported to PC....
PC gaming is dying they will say.... Consoles are where the money is at....
THE STATS DONT LIE they will say lol....

Never will they consider that the average PC gamer is a damn site more mature and smarter than the average console gamer (imho)...

I can see the writing on the wall for the BF series sadly :(
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Re: How much of a fail was hardline?

PostAuthor: NoobHunter [NL] » Fri Jun 05, 2015 11:56 am

Lol Snotty,

Fair point, though I think PC base for BF4 is almost on par with PS4 in terms of player base and better than XBOX One?! May have my stats wrong.

BC2 was ported, though we all had a ball!

btw, the spring update got my pc crashing a lot more now, and concerningly lots of blue screens! Not too happy how they nerved the TV's. Jets have become bit less powerful and need more bullets to kill. It's less spray and pray (splash damage) with both the jets as well as the attack boat. Not necessarily a bad thing, yet find I need to be a little bit more precise to get a 1 run kill :D
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Re: How much of a fail was hardline?

PostAuthor: LedZep43 » Fri Jun 05, 2015 12:17 pm

Yes hardline did seem to die in the ass very quickly. Hopefully EA will look at the BF4 stats and concentrate on that rather than look at hardline and gear development toward friggin xbox & PS4.

But yeah I agree… at the end of the day it's all about the $$$
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Re: How much of a fail was hardline?

PostAuthor: Suzuki007 » Fri Jun 05, 2015 7:40 pm

BFBC3 anyone?

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Re: How much of a fail was hardline?

PostAuthor: SnotGoblin » Sat Jun 06, 2015 12:34 pm

Suzuki007 wrote:BFBC3 anyone?


Will be made for the console and ported to the PC... you heard it here first :)

NoobHunter [NL] wrote:Fair point, though I think PC base for BF4 is almost on par with PS4 in terms of player base and better than XBOX One?!


Yeah, but when you actually look at the stats....

PC
14,119
Peak 24h
28,037

PS3
22,049
Peak 24h
26,249

XBOX360
13,259
Peak 24h
14,178

XBOXONE
22,161
Peak 24h
23,751

PS4
27,503
Peak 24h
34,979

Remember to add the consoles together :) Dont compare the PC to say PS3 or PS4 individually.... add the consoles... :)
Same shit to make for all types of consoles...and not hard to port across to another console....
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Re: How much of a fail was hardline?

PostAuthor: Life_Essence » Mon Jun 08, 2015 6:35 pm

Wouldn't have anything to do with releasing a new one every two weeks would it? It can't be that no no no. Publishers say that once it's out the door you make a new one and ignore that shit cause that shit don't make you money.

God listen to me, I'm a grumpy old man.
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